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A soul-searching interview with Jukai Studio, developers of Stray Souls



Horror. It’s so hot right now. It seems we’re all eager to shoot limbs off necromorphs, get nibbled on by zombies, and generally run around Eastern European villages in the desperate hope for ammo. Into that fray comes Stray Souls, which – at least to our eyes – is modelling itself on one of the few horror franchises not to come out in the first quarter of this year: Silent Hill.



Enter a world of nightmares in this third person, action-horror, inspired by the classics of the genre. Fight terrifying creatures, solve mind-bending puzzles, and unravel a horrid family secret to expose the chilling truth behind your existence.



Unlock the secrets within the haunted town of Aspen Falls, featuring gruesome enemy encounters, epic bosses, cunning puzzles, and a deep story where not everyone is who they seem. Play as Daniel – an average teenager whose life is forever changed after inheriting the home of his estranged grandmother and meeting a mysterious woman with intimate knowledge about his family, the house, and its shocking connection to his past. The gameplay elements inspired by classic horror combat with soulslike precision, put a fresh spin on the modern action-horror genre.




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